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Waiting (past tense waited)

The inaction action: where would we be without waiting? Waiting does not cause time to pass by - that happens anyway - but represents a positive choice by the actor not to fill that time. It is an action so that rules can be attached to it: for instance, we could imagine that a player who consciously decides to sit and wait might notice something which a busy player does not, and we could write a rule accordingly.

Note the absence of check or carry out rules - anyone can wait, at any time, and it makes nothing happen.


Typed commands leading to this action

    "wait"

Rules controlling this action

    instead    doing anything except preparing, finding responses to, giving text for, giving link to, taking inventory, examining, looking, thinking, smelling, listening to, waiting when the player is yourself and the Yes or No Boolean is false   
    report        an actor waiting  standard report waiting rule